Timeline
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2005 - Present |
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ALPHA SENSORY; Ojai, CA
Multisensory Show Environments and Experiences |
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Co-Founder, Show Designer & Programmer |
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Alpha Sensory is on the cutting edge of experiential show design, environmental design and multisensory programming, creating environments and experiences transformational in nature. Deep, touching and profound.
A full multisensory experience can be incredibly powerful. By combining numerous sensory inputs, a heightened interaction can be established between individuals and a programmed presentation. To support the process we use the tools and techniques of the theme park industry combined with sensory display systems such as those developed by Multisensory Systems, Inc. and others. Traditional design teams are expanded to involve the expertise of scent designers and aromatherapists, sound and vibrational healers, various therapists, spa experts, etc.
Dreams-Floating in Dreams: Built and Virtual - Flexible programming allows us to change an experience within the same physical space (or change of the space itself!) |
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1997 - Present |
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MULTISENSORY SYSTEMS, INC; Ojai, CA
Multisensory Display Technology - Development and Licensing |
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Co-Founder, Inventor, Show Programmer & Product Designer |
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This company creates, develops and licenses multisensory display technology and methodology for the purposes of mental and physical stimulation and therapy, relaxation and entertainment. |
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Prototype aroma diffusion technology: Invented and patented an aroma dispensing technology that leapfrogs the capabilities of current devices in the aromatherapy marketplace; for high-quality aromatherapy, multisensory therapy and entertainment applications. The personal and programmable "aromaComposer" has the unique ability to select from and/or combine any number of pure essential oils into a variety of custom blends. When in use, a completely new aroma can be directed to the user in a matter of seconds, providing for quick changes of mood, dramatic effects or healing purposes without lingering residue. The new third-generation prototype projects a laser-like beam of scent to a user up to 12 feet away.
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Multisensory Delivery System (MSS): The Multisensory Stimulation System™ (MSS), is a 21st century multidimensional projection system that is immersive and interactive, and guides users through a powerful and very personal inner journey. The MSS user is suspended in a NASA-technology "zero-G chair", and is immersed within a super-sensory environment that successfully integrates wrap-around visual imagery, full surround sound, tactile stimulation and a unique, patented aromatherapy delivery system, the aromaComposer.
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1991 - 1996 |
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WONDERLAND PRODUCTIONS; Santa Clarita & Bakersfield, CA |
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Producer, Director, Concept Designer |
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As owner of Wonderland Productions, a diverse design and multi-media studio, I produced an assortment of video productions including 30-second T.V. commercial spots, industrial promotional videos and documentaries. In addition, concepts and designs were developed for retail, restaurants, themed attractions, television series & high-tech soft-touch toys for various commercial clients. Period Trend: Merging of Multimedia and built environments for entertainment or marketing purposes. |
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1994 |
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CITY LIGHTS, Jazz Club; Kevin's at the Loft Partnership, Bakersfield, Calif. |
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Conceptual Designer/Project Designer |
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This innovative remodel of an historic downtown restaurant proved that you don't need a huge amount of money to create a successful entertainment landmark. After Phase I of this Jazz/Bluse club was complete, it drew standing room only crowds on weekend evenings.
This themed environment was heavily inspired by the artwork of several modernist artists, deriving images from the cut-outs of Matisse, and the paintings of Miro, Kandinsky and even Hockney. This three-dimensional abstract space makes use of dramatic forms, bold graphics, and lively colors to provide the high impact environment that the owners requested. The dynamic composition and powerful sweeping form of the upstairs bar and back-bar are designed to reflect perfectly in the adjacent mirrored wall, giving the illusionary view that it is twice is actual size.
Video has been integrated into the architecture, with Phase I display monitors currently built into the upstairs lounge and back-bar. Programmed video and live video of stage entertainment is presented through this system. |
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1993 - 1994 |
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COZMO AND THE SUPER SCOUTS; Cosmic Creations, Inc. |
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Creative Consultant and Co-Producer |
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Children's educational television series and related cross media developments including INTERACTIVE MULTIMEDIA PRODUCTIONS. The weekly, half hour, action packed "Journey of Discovery" television show designed to entertain and educate children from the ages of 4 to 12. SUPER SCOUTS integrated sophisticated computer animation, with live action and stock footage, bringing life and magic to its wonderful characters and environments.
The video property is designed to fulfill the F.C.C. educational requirements now being enforced, as well tap into the huge cross media market, including but not limited to video games, CD-ROMs, books and home video formats. |
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1993 |
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MCA/UNIVERSAL; Universal Studios, FLA 1993
Universal Studios Florida Expansion; This project is confidential. |
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Conceptual Designer |
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1984 - 1991 |
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LANDMARK ENTERTAINMENT GROUP |
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1991 |
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WORLD EXPO '93; TAEJON, KOREA: |
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SAMSUNG PAVILION; Concept Designer/Show Designer
Samsung Company, Korea
Fantasy travel through time from ancient astronomers to future of man in space. This virtual world included a state-of-the-art motion based simulator attraction, and was the most popular attraction at the expo. |
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SSANGYONG EARTH PAVILION; Master planner/Concept Designer
Ssangyong Cement Industrial Company, Ltd. Korea
Communicated the theme of harmony between man and nature through the broad use of symbolism, expressed through architecture and materials. |
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1990 |
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SPACE NEOTOPIA; Space Age Japan, Inc., Nagaoka, Japan |
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Space and Space exploration theme park complex. |
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FUTURE SPACE PAVILION; Concept Designer/Show Director
Virtual visit to a Space Station/City of the Future, including numerous future game arcades, shops, restaurants and rides. Fully interactive experience. Designs later adapted for Bremen Space Park. |
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1990 |
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FANTASTICA; Taiyo Juken Company, Japan |
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Concept Designer/Show Designer
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Fantasy resort and themepark along the lines of a "WESTWORLD". Based upon these three themes: 1) The Civilization of Atlantis. 2) Camelot. 3) Ancient Rome. |
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1990 - 1991 |
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NOAH'S PARK; Concept Designer/Creative Director
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Children's television series, based upon a group of animal and human characters living within a magical park, learning about the environment through playing within the park's limited yet unlimited boundaries. (Noah's Park is actually a microcosm of our whole planet, its creatures, its biomes and natural laws.) |
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1987 |
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MASTERS OF THE UNIVERSE; Mattel, Inc. |
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Show Designer |
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Traveling trade show exhibit, included audio-animatronics, theatrical lighting effects, music and video; controlled by a computer. |
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1987 |
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SANRIO GALLERY; Sanrio Co., Ltd., Tokyo, Japan |
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Concept Designer/Design Director |
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Award winning Fairyland themed, multimedia retail store. |
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Innovation in Retail: While working with the Landmark Entertainment Group and Sanrio Co. of Japan, I developed the concept, and directed the design and show teams, for a very special retail store. This store is called the "SANRIO GALLERY" and it was built in the Ginza District of Tokyo, Japan.
In this highly interactive kid-space, a series of themed merchandise displays are assembled as a fantasy Fairyland environment. Each display is designed to act as a Three-Dimensional commercial for a different product line. High tech electronics and control systems, audio animatronics, video and special effects are integrated into these merchandise zones. A story, music, and friendly characters welcome young customers to this world and help to create merchandise appeal.
Since its completion in 1987, this award-winning store became a "must see attraction" in Tokyo. |
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1986 - 1989 |
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SANRIO PUROLAND; Sanrio Co., Ltd., Tokyo, Japan |
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Executive Show Director/Show Designer |
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Indoor themepark based on Sanrio Characters (HELLO KITTY, etc.), opened 1990 at Tama New Town, Tokyo, Japan . Estimated cost 1.3 billion dollars. In addition to my position as overall Executive Show Director, I was responsible for the following attractions within the facility: |
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FAIRYLAND RESTAURANT; Concept Designer/Show Director.
Dinner Theater within a Fairyland Fantasy-World setting. Live actors join with audio-animatronic and projected characters to present a fairytale musical experience. This multimedia environment is loaded with programmable lighting and lasers, waterfalls and water effects, show-action equipment and many special effects. Guests pass through a Celtic archway, then enter the multi-level restaurant through an underground cavern (pre-show holding area) Facility even includes treetop dining. This project was the inspiration for the Ginza Fairyland store. |
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PURO VILLAGE AND MINI-PLANTS; Show Director.
Magical Virtual-Village and educational attractions within it. |
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PURO FOOD MACHINE; Concept Designer.
Computer controlled animated food machine/show/cafeteria restaurant. |
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DREAM SQUARE; Concept Designer.
An amazing Rest Area, set within an abstract world of clouds, projections and music. |
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MASTERPLAN, EXTERIOR, AND ENTRY HALL; Concept Designer/Show Designer |
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1986 |
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"THE WORLD OF CAESAR" at Caesars Palace; Caesars World Inc. Las Vegas, Nevada |
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Concept Designer/Project Designer/Show Designer |
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The popular "WORLD OF CAESAR" attraction at Caesar's Palace set the direction for all future additions to the famed Caesars Palace and inspired in part the recent transformations within Las Vegas.
As Project Designer, working for The Landmark Entertainment Group and Caesar's World, Inc., I was asked to come up with a way to attract more pedestrian traffic into Caesar's Olympic Casino, making use of an existing people mover. The client's goal was to double the number of people entering at this location. UPON OPENING ITS DOORS IN 1986, THE COUNT WAS UP OVER 400 PER CENT!
This project combined environmental design, audio, video and special effects to achieve the desired results. |
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1985 |
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THE FUTURE CITY; Six Flags Power Plant; Baltimore, Maryland |
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Concept Designer/Show Designer/Producer |
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Large forced perspective window into the future, as seen from the past, through the eyes of Professor Phineas Flagg, a Victorian scientist and inventor. This diorama attraction very successfully created the illusion of "BEING THERE", (VR), through the use of various theatrical tricks and special effects. |
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1980-1984 |
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FAMILY of PRECISION - Simi Valley, CA |
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Reformed Model Technics (Below - 1977-1979) as a full service Model and Design Firm. Emphasis of film effects, experimental video game technology, pioneering use of Utimatte video technique, product design, robotics, prototype, design of play and recreation areas. Produced for various clients: architectural models, props, legal models
Models, Prototypes, Product Development |
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1983 |
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POOH'S CORNER; Disney Channel and Left Coast Productions |
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Model Designer/Special Effects Set Designer |
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Designed and fabricated the miniature fantasy homes for Winnie the Pooh and his friends, seen on the popular Disney Cable show from 1983 - 1995. Ultimatte video special effects were used to superimpose life-sized costumed human/robotic characters . |
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1983 |
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FAERIE TALE THEATER VIDEO SERIES; Platypus Productions; Shelly Duvall, Producer |
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Model Designer/Special Effects Set Designer |
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Designed and fabricated miniature sets and scenery for the productions of "JACK AND THE BEANSTALK" Jefferson Eliot, Production Designer and "THE BOY WHO KNEW THE SHIVERS". Both originally aired on the Showtime Cable Channel and are currently popular Home Video selections. This show pioneered the use of Ultimatte video special effects. |
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1982 - 1983 |
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Design Instructor: Instructed students in group design and philosophy – Camarillo School - Thatcher School – Ojai |
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1982 - Present |
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The CENTER - Retreat Center & Spa |
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"A complete New Age Center… … a center created to stimulate balanced growth… … bringing about a better mankind begins by bringing about a better man.". Recently revived as a prototype retreat center and multisensory spa. |
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1981-1983 |
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The ONLY ANIMATED DESIGN & DISPLAY COMPANY; N. Hollywood, CA - Owner: Fred Hope Jr. |
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3-D Designer, Headed up the Model Shop |
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Projects included the famed "Autoworld", Flint, Michigan - Humorous History of the Auto - Humorous History of Automobility - as described in Michael Moore's video "Roger & Me" and the incredible Oceania Hotel Resort concept proposal for Las Vegas. |
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1977 - 1979 |
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MODEL TECHNICS ;
Westlake Village, CA & Incline Village, NV
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Owner, Model Designer |
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Established Model Technics as a full service Architectural Model and Design Firm. Produced for various clients: architectural models, props, legal models, sales and demonstration models, product mockups and designs. Recreational Design Specialists. Re-formed later as the "Family of Precision". |
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1977 - 1978 |
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ALOHA SKATETOWN;
Calfornia Skateparks, Inc. Agoura, CA
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Co-Designer & Project Developer |
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"Aloha Skatetown"; a radical and innovative second-generation skatepark built in the late 1970's. Design by R. Douglas Nelson & Bill Drulius. Set up Sega Center Arcade. |
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1976 -1981 |
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DISNEY'S IMAGINEERING; Formally WED |
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EPCOT AND WORLD SHOWCASE; Model Designer
Worked on the design of various projects and pavilions during two separate stints at WED. Design Development Department Position: Model Designer I |
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HORIZONS PAVILION - The Future, Desert Home Scenes; Unofficial Concept Designer - Info upon request.
Sponsor: General Electric. 1980 |
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Experimental SILK-SCREEN Printing: Including color mixing and color separation, burning of screens, and printing with partner this small series of famous experimental 60 color serigraphs. Worked with brilliant Disney graphics crew. |
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1975 |
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SPEED FLOW PRODUCTS; Westlake Village, CA |
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Partner, Designer & Pattern Maker |
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Automobile (aerodynamic) accessory design, development and manufacturing. Water (hydrodynamic) sporting equipment design, prototypes and manufacturing. |
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1972 - 1975 |
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WESTLAKE DOCKS; Westlake Village, CA |
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Custom boat dock design and manufacturing. This was my first business venture while a student at CSUN. Built several boats while in still high school including one this "All-American" one. |
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